﻿////------------------------------------------------------------
//// Game Framework
//// Copyright © 2013-2021 Jiang Yin. All rights reserved.
//// Homepage: https://gameframework.cn/
//// Feedback: mailto:ellan@gameframework.cn
////------------------------------------------------------------

//using GameFramework;
//using System;
//using UnityEditor;
//using UnityEngine;

//namespace UnityGameFramework.Editor.ResourceTools
//{
//    /// <summary>
//    /// 资源包生成器。
//    /// </summary>
//    internal sealed class ResourcePackBuilder : EditorWindow
//    {
//        private static readonly string[] PlatformForDisplay = new string[] { "Windows", "Windows x64", "macOS", "Linux", "iOS", "Android", "Windows Store", "WebGL" };
//        private static readonly int[] LengthLimit = new int[] { 0, 128, 256, 512, 1024, 2048, 4096 };
//        private static readonly string[] LengthLimitForDisplay = new string[] { "<Unlimited>", "128 MB", "256 MB", "512 MB", "1 GB", "2 GB", "4 GB", "<Custom>" };

//        private ResourcePackBuilderController m_Controller = null;
//        private string[] m_VersionNames = null;
//        private string[] m_VersionNamesForTargetDisplay = null;
//        private string[] m_VersionNamesForSourceDisplay = null;
//        private int m_PlatformIndex = 0;
//        private int m_CompressionHelperTypeNameIndex = 0;
//        private int m_LengthLimitIndex = 0;
//        private int m_TargetVersionIndex = 0;
//        private bool[] m_SourceVersionIndexes = null;
//        private int m_SourceVersionCount = 0;

//        [MenuItem("Game Framework/Resource Tools/Resource Pack Builder", false, 43)]
//        private static void Open()
//        {
//            ResourcePackBuilder window = GetWindow<ResourcePackBuilder>("Resource Pack Builder", true);
//            window.minSize = new Vector2(800f, 400f);
//        }

//        private void OnEnable()
//        {
//            m_Controller = new ResourcePackBuilderController();
//            m_Controller.OnBuildResourcePacksStarted += OnBuildResourcePacksStarted;
//            m_Controller.OnBuildResourcePacksCompleted += OnBuildResourcePacksCompleted;
//            m_Controller.OnBuildResourcePackSuccess += OnBuildResourcePackSuccess;
//            m_Controller.OnBuildResourcePackFailure += OnBuildResourcePackFailure;

//            m_Controller.Load();
//            RefreshVersionNames();

//            m_CompressionHelperTypeNameIndex = 0;
//            string[] compressionHelperTypeNames = m_Controller.GetCompressionHelperTypeNames();
//            for (int i = 0; i < compressionHelperTypeNames.Length; i++)
//            {
//                if (m_Controller.CompressionHelperTypeName == compressionHelperTypeNames[i])
//                {
//                    m_CompressionHelperTypeNameIndex = i;
//                    break;
//                }
//            }

//            m_Controller.RefreshCompressionHelper();
//        }

//        private void Update()
//        {
//        }

//        private void OnGUI()
//        {
//            EditorGUILayout.BeginVertical(GUILayout.Width(position.width), GUILayout.Height(position.height));
//            {
//                GUILayout.Space(5f);
//                EditorGUILayout.LabelField("Environment Information", EditorStyles.boldLabel);
//                EditorGUILayout.BeginVertical("box");
//                {
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Product Name", GUILayout.Width(160f));
//                        EditorGUILayout.LabelField(m_Controller.ProductName);
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Company Name", GUILayout.Width(160f));
//                        EditorGUILayout.LabelField(m_Controller.CompanyName);
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Game Identifier", GUILayout.Width(160f));
//                        EditorGUILayout.LabelField(m_Controller.GameIdentifier);
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Game Framework Version", GUILayout.Width(160f));
//                        EditorGUILayout.LabelField(m_Controller.GameFrameworkVersion);
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Unity Version", GUILayout.Width(160f));
//                        EditorGUILayout.LabelField(m_Controller.UnityVersion);
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Applicable Game Version", GUILayout.Width(160f));
//                        EditorGUILayout.LabelField(m_Controller.ApplicableGameVersion);
//                    }
//                    EditorGUILayout.EndHorizontal();
//                }
//                EditorGUILayout.EndVertical();
//                GUILayout.Space(5f);
//                EditorGUILayout.LabelField("Build", EditorStyles.boldLabel);
//                EditorGUILayout.BeginVertical("box");
//                {
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Working Directory", GUILayout.Width(160f));
//                        string directory = EditorGUILayout.TextField(m_Controller.WorkingDirectory);
//                        if (m_Controller.WorkingDirectory != directory)
//                        {
//                            m_Controller.WorkingDirectory = directory;
//                            RefreshVersionNames();
//                        }
//                        if (GUILayout.Button("Browse...", GUILayout.Width(80f)))
//                        {
//                            BrowseWorkingDirectory();
//                            RefreshVersionNames();
//                        }
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Platform", GUILayout.Width(160f));
//                        int platformIndex = EditorGUILayout.Popup(m_PlatformIndex, PlatformForDisplay);
//                        if (m_PlatformIndex != platformIndex)
//                        {
//                            m_PlatformIndex = platformIndex;
//                            m_Controller.Platform = (Platform)(1 << platformIndex);
//                            RefreshVersionNames();
//                        }
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    EditorGUILayout.BeginHorizontal();
//                    {
//                        EditorGUILayout.LabelField("Compression Helper", GUILayout.Width(160f));
//                        string[] names = m_Controller.GetCompressionHelperTypeNames();
//                        int selectedIndex = EditorGUILayout.Popup(m_CompressionHelperTypeNameIndex, names);
//                        if (selectedIndex != m_CompressionHelperTypeNameIndex)
//                        {
//                            m_CompressionHelperTypeNameIndex = selectedIndex;
//                            m_Controller.CompressionHelperTypeName = selectedIndex <= 0 ? string.Empty : names[selectedIndex];
//                            if (m_Controller.RefreshCompressionHelper())
//                            {
//                                Debug.Log("Set compression helper success.");
//                            }
//                            else
//                            {
//                                Debug.LogWarning("Set compression helper failure.");
//                            }
//                        }
//                    }
//                    EditorGUILayout.EndHorizontal();
//                    if (m_Controller.Platform == Platform.Undefined || string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName) || !m_Controller.IsValidWorkingDirectory)
//                    {
//                        string message = string.Empty;
//                        if (!m_Controller.IsValidWorkingDirectory)
//                        {
//                            if (!string.IsNullOrEmpty(message))
//                            {
//                                message += Environment.NewLine;
//                            }

//                            message += "Working directory is invalid.";
//                        }

//                        if (m_Controller.Platform == Platform.Undefined)
//                        {
//                            if (!string.IsNullOrEmpty(message))
//                            {
//                                message += Environment.NewLine;
//                            }

//                            message += "Platform is invalid.";
//                        }

//                        if (string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName))
//                        {
//                            if (!string.IsNullOrEmpty(message))
//                            {
//                                message += Environment.NewLine;
//                            }

//                            message += "Compression helper is invalid.";
//                        }

//                        EditorGUILayout.HelpBox(message, MessageType.Error);
//                    }
//                    else if (m_VersionNamesForTargetDisplay.Length <= 0)
//                    {
//                        EditorGUILayout.HelpBox("No version was found in the specified working directory and platform.", MessageType.Warning);
//                    }
//                    else
//                    {
//                        EditorGUILayout.BeginHorizontal();
//                        {
//                            EditorGUILayout.LabelField("Source Path", GUILayout.Width(160f));
//                            GUILayout.Label(m_Controller.SourcePathForDisplay);
//                        }
//                        EditorGUILayout.EndHorizontal();
//                        EditorGUILayout.BeginHorizontal();
//                        {
//                            EditorGUILayout.LabelField("Output Path", GUILayout.Width(160f));
//                            GUILayout.Label(m_Controller.OutputPath);
//                        }
//                        EditorGUILayout.EndHorizontal();
//                        EditorGUILayout.BeginHorizontal();
//                        {
//                            EditorGUILayout.LabelField("Backup Diff", GUILayout.Width(160f));
//                            m_Controller.BackupDiff = EditorGUILayout.Toggle(m_Controller.BackupDiff);
//                        }
//                        EditorGUILayout.EndHorizontal();
//                        if (m_Controller.BackupDiff)
//                        {
//                            EditorGUILayout.BeginHorizontal();
//                            {
//                                EditorGUILayout.LabelField("Backup Version", GUILayout.Width(160f));
//                                m_Controller.BackupVersion = EditorGUILayout.Toggle(m_Controller.BackupVersion);
//                            }
//                            EditorGUILayout.EndHorizontal();
//                        }
//                        EditorGUILayout.BeginHorizontal();
//                        {
//                            EditorGUILayout.LabelField("Length Limit", GUILayout.Width(160f));
//                            EditorGUILayout.BeginVertical();
//                            {
//                                int lengthLimitIndex = EditorGUILayout.Popup(m_LengthLimitIndex, LengthLimitForDisplay);
//                                if (m_LengthLimitIndex != lengthLimitIndex)
//                                {
//                                    m_LengthLimitIndex = lengthLimitIndex;
//                                    if (m_LengthLimitIndex < LengthLimit.Length)
//                                    {
//                                        m_Controller.LengthLimit = LengthLimit[m_LengthLimitIndex];
//                                    }
//                                }

//                                if (m_LengthLimitIndex >= LengthLimit.Length)
//                                {
//                                    EditorGUILayout.BeginHorizontal();
//                                    {
//                                        m_Controller.LengthLimit = EditorGUILayout.IntField(m_Controller.LengthLimit);
//                                        if (m_Controller.LengthLimit < 0)
//                                        {
//                                            m_Controller.LengthLimit = 0;
//                                        }

//                                        GUILayout.Label(" MB", GUILayout.Width(30f));
//                                    }
//                                    EditorGUILayout.EndHorizontal();
//                                }
//                            }
//                            EditorGUILayout.EndVertical();
//                        }
//                        EditorGUILayout.EndHorizontal();
//                        EditorGUILayout.BeginHorizontal();
//                        {
//                            EditorGUILayout.LabelField("Target Version", GUILayout.Width(160f));
//                            int value = EditorGUILayout.Popup(m_TargetVersionIndex, m_VersionNamesForTargetDisplay);
//                            if (m_TargetVersionIndex != value)
//                            {
//                                m_TargetVersionIndex = value;
//                                RefreshSourceVersionCount();
//                            }
//                        }
//                        EditorGUILayout.EndHorizontal();
//                        EditorGUILayout.BeginHorizontal();
//                        {
//                            EditorGUILayout.LabelField("Source Version", GUILayout.Width(160f));
//                            EditorGUILayout.BeginVertical();
//                            {
//                                EditorGUILayout.BeginHorizontal();
//                                {
//                                    EditorGUILayout.LabelField(m_SourceVersionCount.ToString() + (m_SourceVersionCount > 1 ? " items" : " item") + " selected.");
//                                    if (GUILayout.Button("Select All Except <None>", GUILayout.Width(180f)))
//                                    {
//                                        m_SourceVersionIndexes[0] = false;
//                                        for (int i = 1; i < m_SourceVersionIndexes.Length; i++)
//                                        {
//                                            m_SourceVersionIndexes[i] = true;
//                                        }

//                                        RefreshSourceVersionCount();
//                                    }
//                                    if (GUILayout.Button("Select All", GUILayout.Width(100f)))
//                                    {
//                                        for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
//                                        {
//                                            m_SourceVersionIndexes[i] = true;
//                                        }

//                                        RefreshSourceVersionCount();
//                                    }
//                                    if (GUILayout.Button("Select None", GUILayout.Width(100f)))
//                                    {
//                                        for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
//                                        {
//                                            m_SourceVersionIndexes[i] = false;
//                                        }

//                                        RefreshSourceVersionCount();
//                                    }
//                                }
//                                EditorGUILayout.EndHorizontal();
//                                EditorGUILayout.BeginHorizontal();
//                                {
//                                    int count = m_VersionNamesForSourceDisplay.Length;
//                                    int column = 5;
//                                    int row = (count - 1) / column + 1;
//                                    for (int i = 0; i < column && i < count; i++)
//                                    {
//                                        EditorGUILayout.BeginVertical();
//                                        {
//                                            for (int j = 0; j < row; j++)
//                                            {
//                                                int index = j * column + i;
//                                                if (index < count)
//                                                {
//                                                    bool isTarget = index - 1 == m_TargetVersionIndex;
//                                                    EditorGUI.BeginDisabledGroup(isTarget);
//                                                    {
//                                                        bool selected = GUILayout.Toggle(m_SourceVersionIndexes[index], isTarget ? m_VersionNamesForSourceDisplay[index] + " [Target]" : m_VersionNamesForSourceDisplay[index], "button");
//                                                        if (m_SourceVersionIndexes[index] != selected)
//                                                        {
//                                                            m_SourceVersionIndexes[index] = selected;
//                                                            RefreshSourceVersionCount();
//                                                        }
//                                                    }
//                                                    EditorGUI.EndDisabledGroup();
//                                                }
//                                            }
//                                        }
//                                        EditorGUILayout.EndVertical();
//                                    }
//                                }
//                                EditorGUILayout.EndHorizontal();
//                            }
//                            EditorGUILayout.EndVertical();
//                        }
//                        EditorGUILayout.EndHorizontal();
//                    }
//                    GUILayout.Space(2f);
//                }
//                EditorGUILayout.EndVertical();
//                GUILayout.Space(2f);
//                EditorGUILayout.BeginHorizontal();
//                {
//                    EditorGUI.BeginDisabledGroup(m_Controller.Platform == Platform.Undefined || string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName) || !m_Controller.IsValidWorkingDirectory || m_SourceVersionCount <= 0);
//                    {
//                        if (GUILayout.Button("Start Build Resource Packs"))
//                        {
//                            string[] sourceVersions = new string[m_SourceVersionCount];
//                            int count = 0;
//                            for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
//                            {
//                                if (m_SourceVersionIndexes[i])
//                                {
//                                    sourceVersions[count++] = i > 0 ? m_VersionNames[i - 1] : null;
//                                }
//                            }

//                            m_Controller.BuildResourcePacks(sourceVersions, m_VersionNames[m_TargetVersionIndex]);
//                        }
//                    }
//                    EditorGUI.EndDisabledGroup();
//                }
//                EditorGUILayout.EndHorizontal();
//            }
//            EditorGUILayout.EndVertical();
//        }

//        private void BrowseWorkingDirectory()
//        {
//            string directory = EditorUtility.OpenFolderPanel("Select Working Directory", m_Controller.WorkingDirectory, string.Empty);
//            if (!string.IsNullOrEmpty(directory))
//            {
//                m_Controller.WorkingDirectory = directory;
//            }
//        }

//        private void RefreshVersionNames()
//        {
//            m_VersionNames = m_Controller.GetVersionNames();
//            m_VersionNamesForTargetDisplay = new string[m_VersionNames.Length];
//            m_VersionNamesForSourceDisplay = new string[m_VersionNames.Length + 1];
//            m_VersionNamesForSourceDisplay[0] = "<None>";
//            for (int i = 0; i < m_VersionNames.Length; i++)
//            {
//                string versionNameForDisplay = GetVersionNameForDisplay(m_VersionNames[i]);
//                m_VersionNamesForTargetDisplay[i] = versionNameForDisplay;
//                m_VersionNamesForSourceDisplay[i + 1] = versionNameForDisplay;
//            }

//            m_TargetVersionIndex = m_VersionNames.Length - 1;
//            m_SourceVersionIndexes = new bool[m_VersionNames.Length + 1];
//            m_SourceVersionCount = 0;
//        }

//        private void RefreshSourceVersionCount()
//        {
//            m_SourceVersionIndexes[m_TargetVersionIndex + 1] = false;
//            m_SourceVersionCount = 0;
//            if (m_SourceVersionIndexes == null)
//            {
//                return;
//            }

//            for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
//            {
//                if (m_SourceVersionIndexes[i])
//                {
//                    m_SourceVersionCount++;
//                }
//            }
//        }

//        private string GetVersionNameForDisplay(string versionName)
//        {
//            if (string.IsNullOrEmpty(versionName))
//            {
//                return "<None>";
//            }

//            string[] splitedVersionNames = versionName.Split('_');
//            if (splitedVersionNames.Length < 2)
//            {
//                return null;
//            }

//            string text = splitedVersionNames[0];
//            for (int i = 1; i < splitedVersionNames.Length - 1; i++)
//            {
//                text += "." + splitedVersionNames[i];
//            }

//            return Utility.Text.Format("{0} ({1})", text, splitedVersionNames[splitedVersionNames.Length - 1]);
//        }

//        private void OnBuildResourcePacksStarted(int count)
//        {
//            Debug.Log(Utility.Text.Format("Build resource packs started, '{0}' items to be built.", count));
//            EditorUtility.DisplayProgressBar("Build Resource Packs", Utility.Text.Format("Build resource packs, {0} items to be built.", count), 0f);
//        }

//        private void OnBuildResourcePacksCompleted(int successCount, int count)
//        {
//            int failureCount = count - successCount;
//            string str = Utility.Text.Format("Build resource packs completed, '{0}' items, '{1}' success, '{2}' failure.", count, successCount, failureCount);
//            if (failureCount > 0)
//            {
//                Debug.LogWarning(str);
//            }
//            else
//            {
//                Debug.Log(str);
//            }

//            EditorUtility.ClearProgressBar();
//        }

//        private void OnBuildResourcePackSuccess(int index, int count, string sourceVersion, string targetVersion)
//        {
//            Debug.Log(Utility.Text.Format("Build resource packs success, source version '{0}', target version '{1}'.", GetVersionNameForDisplay(sourceVersion), GetVersionNameForDisplay(targetVersion)));
//            EditorUtility.DisplayProgressBar("Build Resource Packs", Utility.Text.Format("Build resource packs, {0}/{1} completed.", index + 1, count), (float)index / count);
//        }

//        private void OnBuildResourcePackFailure(int index, int count, string sourceVersion, string targetVersion)
//        {
//            Debug.LogWarning(Utility.Text.Format("Build resource packs failure, source version '{0}', target version '{1}'.", GetVersionNameForDisplay(sourceVersion), GetVersionNameForDisplay(targetVersion)));
//            EditorUtility.DisplayProgressBar("Build Resource Packs", Utility.Text.Format("Build resource packs, {0}/{1} completed.", index + 1, count), (float)index / count);
//        }
//    }
//}
